Saturday, May 28, 2011

China Overtaking US Gaming Market

For many years, the United States leading force in the gaming industry, a really attractive benefits market is earning billions of dollars every year. Total video game revenue in 2009 reached $ 77 billion, global $ 85 billion during the same period to reach revenues of Hollywood with the rivaling. But with current trends in the gaming market, the U.S. finally new industry expert by year 2014 according to research conducted by Digi-capital of China, will relinquish their hold of top spot.

The main growth area in the game console or personal computer market-based options have been moved strongly towards online and mobile platforms is growing. The explosive popularity of smartphones as well as other mobile devices is attributed to. The tablets which users more convenient to use than traditional consoles such as the Internet to find gadgets include ready. China's online game market focused on the road that time now dominate the global market

The rise of social and mobile games

Digi-capital, the report predicts gaming console market to stabilize and increase revenue in the coming years and eventually will be replaced by online games and social networks. Tremendous popularity of online gaming is the social network. Integrated advertising revenue from video game developers like Zynga and micro-currency system, which make people play too much game play and other stuff was effective in very small amounts by charging more games are making billions.

Mobile and online games is expected to grow at a CAGR of 18% up to 44 billion dollars or 50% of total revenue of $ 87 billion video game market is expected to reach earnings. Online and mobile game developing companies in the U.S. and Japan are seeking additional investment to this growth, the growth of gaming publishers in the sale of millions of units still need to break the console to stabilize a further sharp contrast.

Gearing up to be China's top gaming market

Chinese companies are always looking for two types of investment. Foreign companies which they do business as a platform that they can leverage their domestic power in order to use and is investing in achieving international development. Another type of foreign technology and intellectual property which they in turn take advantage of the huge Chinese domestic market is investing in will dominate. The trend that is now in the gaming market.

Chinese sports market today as the world's total is currently at 12%, but 50% of total revenue for the year 2014 with its current growth rate is expected to take. The contrast with the U.S. share in the same period by 26% to 22% reduction is likely to be during. China now with companies with heavy flow of investment Tencent up going out and grabbing the local area recently with the acquisition of Riot Games, a leading U.S. video game market as holding power.

Population larger than many countries a person - - Tencent already online at the same time peaking at two million users and expects these numbers to grow in coming years. Aside from Tencent, ChanYou.com, giant NetEase, Shanda and as a billion other Chinese companies are experiencing growth - all of which are expanding rapidly beyond the scope of their home market is growing .





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